![]() Where mechs can be an expensive and rare resource, one worth protecting when you can, MechWarriors themselves come cheap. That said, you’ll likely need to resist the urge to bond a pilot to their mech too much, as it’s a lot easier to replace the meat than the metal. MechWarriors each have their own stats and specialities, so it becomes a game of matching them up with a mech that suits them best, as well as making sure your overall team fits together strategically. ![]() It will also be a bit of a tactical advantage, as your player character doesn’t have permadeath in the way every other MechWarrior does. Where the rest of BattleTech’s mech pilots (called MechWarriors) are procedurally generated, building stories and personalities as you actually experience them in missions, it will be nice to have a specific face to connect with in the battlefield. Then you get to climb in a Mech for yourself and fight alongside the rest of your Lance, the BattleTech name for a squad. Similar to the opening of a game like Mass Effect, you customize your look and choose from a series of backstory choices that help define who you are and where you came from. I also really like that your character isn’t a faceless commander in all this. It’s a super cool system, and one that doesn’t seem like it will always have an easy answer You can’t have all three, so you have to decide whether you want more money to pay your crew or more scrap to upgrade your mechs - or less of both so that people will think higher of you later on. The expansion will also bring a free update to the base game, which will add two more mechs, and-here's the big one-official mod support.īattletech: Heavy Metal is set to go live on November 21 and will go for $20/£16/€20 on Steam and the Paradox Store.A key part of that I liked was how you negotiate terms before each mission, using money, scrap, and personal reputation as bartering chips. "The new mini-campaign weaves its way through your mercenary career to the point when you become an elite MechCommander, capable of facing off with two of the most legendary MechWarriors in Battletech history." "Heavy Metal brings a greater level of diversity to Battletech by including eight new ‘Mechs and a variety of devastating weapon systems that will change the way players destroy their opponents," Harebrained Schemes co-founder Mitch Gitelman said. "What secrets does it contain, and who will ultimately control its mysterious payload?" "A derelict cargo ship has drifted into the Periphery from deep space," Harebrained teased. And it doesn't sound like this will be an opportunity to bury the hatchet. Old-time Battletech fans should also get a bang out of the new Flashpoint campaign, which will feature the Bounty Hunter and the Black Widow, two "legendary characters" from Battletech lore with some seriously bad blood between them. The further it moves, the harder it hits, which could give fast-moving light mechs a real leg up when things get hairy. The new weapons include a Mortar, the first area-of-effect weapon in the game, and the COIL Beam, with an energy output that increases based on the distance traveled by the attacking mech before firing. The eighth and final mech is unknown for now, but it's a brand-new design created exclusively for Battletech and it promises to be a beast: The trailer indicates that it's a 90-ton unit, putting it squarely in the middle of the massive Assault class. RFL-3N Rifleman (60 tons, and now I'm excited-the Rifleman was my first main mech when I got into Battletech).Given that, I think it's safe to say that these are the new units we can look forward to: The new fighting machines aren't listed in the announcement, but a list of eight mechs appears on a readout in the trailer and that's probably not a coincidence. Harebrained Schemes' outstanding 31st century combat simulator Battletech will add some serious tonnage in November with the release of Heavy Metal, a suitably named expansion announced today at PDXCON that will drop eight new mechs onto the field of combat, along with eight new weapons systems and a new Flashpoint mini-campaign.
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